vorgol 2 days ago

Sounds very interesting but could we have examples please? All the examples are either not working on missing.

It would also be good to have a link to examples very high up on the front page.

vrighter 2 days ago

What is it?

The page goes on and on about how compatible it is but doesn't once mention what the thing actually is.

  • lerp-io a day ago

    lol came here to say this but i guess something to do with VR headsets?

JoeOfTexas 2 days ago

I can't seem to find an demo of what this can do. Am I blind or is there no example?

andybak 2 days ago

Seeing words like "spatial" and "immersive" I was rather expecting it to run on at least one headset?

  • yorkie 2 days ago

    Yea, it’s primarily designed for headset or AR glasses, but it can also function as a special web browser for desktop platforms (e.g., macOS). By default, the window is a 3D space where you interact with web content (both 2D & 3D).

    You can download the macOS version I just compiled today from https://m-creativelab.github.io/jsar-runtime/download.html. Try opening a supported web page with it, such as: https://github.com/M-CreativeLab/jsar-runtime/tree/main/fixt....

    • andybak 2 days ago

      So is there a build that can run on a headset? Preferably not a Vision Pro as I don't have access to one.

      • yorkie 2 days ago

        Hey, If you have a Rokid ARLite, it comes with JSAR by default and can be used directly. For other AOSP-based devices, such as the Meta Quest, you may need to use the JSAR SDK to develop a new Unity applications yourself: https://m-creativelab.github.io/jsar-runtime/manual/referenc...

        • andybak a day ago

          I'm still rather baffled. It's an immersive/spatial browser but it only runs on a Mac desktop and an AR headset I've never heard of. Can you see why people might be confused?

          • yorkie a day ago

            You're absolutely right - the current situation of this project can indeed be confusing. Thank you for bringing this up! Would you mind sharing which XR devices you'd ideally like to see JSAR support? I'd be happy to prioritize building a compatible version for your preferred platform in my roadmap.

            • andybak 21 hours ago

              Why not just target OpenXR on either Android or Windows? The former would probably cover 95% of users.

              • yorkie 15 hours ago

                Actually, on our own AR devices, JSAR uses OpenXR to enable mixed rendering of web content and Unity scenes together. JSAR itself is a browser engine library, and it currently works in any AOSP + GLES3 environment (which should cover most devices except Vision Pro and Windows). However, I haven’t built a full browser app specifically for mainstream VR devices like the Meta Quest, as the project’s main focus right now is on implementing missing web standards.

                I’ve also updated a detailed explanation about this issue—if you’re interested, you can read it here: https://m-creativelab.github.io/jsar-runtime/manual/quick-st...

        • jimmySixDOF 2 days ago

          What about WebXR ?

          Also RP1 have a Metaverse Browser they are working on (see https://rp1.com/) could be interesting to discuss with them

          • yorkie a day ago

            Currently, JSAR supports rendering WebXR content along with basic Input Sources (including Hand Tracking on XR devices).

            Thank you for the recommendation! After having experienced RP1, it appears to be a large-scale web spatial application. I believe JSAR could potentially integrate other WebXR content within environments like RP1's expansive space - which would be quite fascinating. However, to run within JSAR, RP1 would need to support OVR_multiview rendering.

            • jimmySixDOF 19 hours ago

              there is an active WebXR discord server you might get some feedback there too (I posted your project on cool finds channel btw ;) : https://discord.gg/xGKhKhSrDX

              • yorkie 16 hours ago

                That's great, thank you for sharing this project!

lostmsu 2 days ago

As others have mentioned, you seriously need a (even silent will be fine) video showing the distinctive features. I should not need to download the app just to try it? What if I'm reading this from a different platform? Mobile phone?

  • yorkie a day ago

    Thanks for the great suggestion!

    I'll prioritize creating a demo video to showcase JSAR, and will share it soon. Really appreciate your feedback!